Capcom, a leading worldwide developer and publisher of video games, and the legendary Marvel Entertainment, LLC today announced the latest installment in their epic fighting game series with Marvel vs. Capcom 3: Fate of Two Worlds.
It’s been a decade since MarvelTM vs. Capcom 2: New Age of Heroes was first released and now the most popular Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation. Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in the first VS. Fighting game powered by Capcom’s MT Framework.
“We are so pleased to be working with Marvel again. Marvel vs. Capcom 3 has been one of the most requested titles for us to produce by our fans,” said Christian Svensson, Corporate Officer and Vice President of Strategic Planning and Business Development at Capcom. “Our Capcom development studio is creating the most epic fighting game ever developed and Marvel’s input into that process has been invaluable.”
Get set for the ultimate faceoff when Marvel vs. Capcom 3: Fate of Two Worlds hits PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft in Spring 2011.
• Innovative graphics and gameplay bring the Marvel and Capcom Universes to life: Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, now comes to Marvel vs. Capcom 3, bringing beautiful backgrounds and character animations to the forefront.
• Evolved VS. Fighting System: Wild over-the-top gameplay complete with signature aerial combos, hyper combos and other original systems. The evolved battle system takes the exciting mind-reading game to a whole new level!
• 3-on-3 Tag Team Fighting: Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style.
• Living Comic Book Art Style: See the most adored characters from the Capcom and Marvel universes brought to life in a “moving comic” style, blurring the boundaries between 2D and 3D graphics.